Deep Space

deepspace

Deep Space is a multidimensional space developed by Ars Electronica Linz in Austria. Originally with a total of eight 1080p HD and Active Stereo-capable Barco Galaxy NH12 projectors, it lets you enjoy the micro- and macrocosm in crystal-clear, 16×9-meter images displayed on Deep Space’s wall and floor at the Ars Electronica Center in Linz, Austria. For the Science Centre Singapore, a smaller version of Deep Space (mobile version) has been developed. It offers you the opportunity to travel to far-away or long-vanished places and to see things you’ve never feasted your eyes on before! You can blast off on a journey through the entire known universe, or populate a cartoon ocean with sea creatures you design yourself. Artworks of incredible beauty will enchant you, and you’ll marvel at impressive images from diverse domains of science and art.

deepspacebutterfly

Deep Space – Program S

Small children are invited to go with us on a tour that offers insights into things we normally cannot do or see. We will run on carpets that we normally are not allowed to touch; we will try catching butterflies or get involved in a story about a crane that returns a favor. We will fearlessly search for bear in Yosemite Valley in California and watch animations to understand why the sun lost a beam of light and why the life of a small pig is so difficult in a world of big creatures. We end the show with interactive 3-D animations: we will plunge into the sea, follow our self-drawn fish and come back to the surface in order to help an island that was set on fire by doing a rain dance together with indigenous creatures made out of paper.

  • Carpets, butterflies and skeleton videos by Lois Lammerhuber
  • StoryWeaver by h.o; Pianist: Maki Namekawa; Composition: Chiaki Ishikawa; Drawing: Emiko Ogawa; Visual Programming: Naohiro Hayaishi; Workshop Programming: Tetsuro Yasunaga; Recording: Philip Huemer; Audio Post Production: Istvan Szabo; Art Direction: Hideaki Ogawa; Supported by: Arts Council Tokyo
  • xRez in Focus: Yosemite by xRez Studio, Inc. – Eric Hanson, Greg Dowing
  • Giant Episode 2: Sun directed by Celine Desrumaux & Yann Benedi; Sounds David Kamp; Severin Labit
  • Ormie created and directed by Rob Silvestri; Produced by Graham Moloy; CG Supervisor: Ken Ouellette;
  • Mangarium by Ars Electronica Futurelab
  • Papyrate’s Island by Ars Electronica Futurelab

deepspaceuniview

Deep Space – Program M

Children are driven by passion, inquisitiveness in combination with courage to reach out for new things, and this is exactly what Deep Space tries to accommodate. We will have a detailed look at carpets from the Museum of Islamic Art in Doha and at collections from the Natural History Museum in Vienna. In 3-D we will plunge into the sea, follow our self-drawn fish and come back to surface to visit an island created by artists from the Ars Electronica Futurelab. However, we will use the island as a trampoline to free us from gravity. Then we can go flying into the universe and discover the ambiguity of space and time via an interactive tour of the entire observable universe. We will end the tour by beaming ourselves back to Earth and find ourselves skiing at more than 140km/h down the world-renowned Hahnenkamm slope  in the Austrian Alps.

  • Carpets, butterflies and skeleton videos by Lois Lammerhuber
  • Mangarium by Ars Electronica Futurelab
  • Papyrate’s Island by Ars Electronica Futurelab
  • Uniview – Scaling the Universe by SCISS AB
  • Hahnenkamm 3D recorded by Red Bull Media House; 3-D stereo production by Dank Quantels Pablo (quantel.com)
  • Ormie created and directed by Rob Silvestri; Produced by Graham Moloy; CG Supervisor: Ken Ouellette

deepspaceleonardo

Deep Space – Program L

How can we try to see things differently in order to open up new perspectives and insights? This is exactly one of the challenges Deep Space tries to focus on. We go on space explorations as well as deep into the details of the microcosm. We try to understand why Leonardo Da Vinci was the first genius in drawing perspectives and we will lose orientation in artistic applications. We will have an outstanding look at Paris and will elaborate on the actual discrepancy of skies and perspectives. After overcoming the horizon, we will find ourselves flying off into the universe to discover the ambiguity of space and time via an interactive tour of the entire observable universe. We return to Earth to go skiing down the world-renowned Hahnenkamm slope. With irritated senses, we will end the tour by considering the topic of change of perception.

  • Space Exploration by Ars Electronica Futurelab
  • NOHlab Video by NOHlab; Music: Maki Namekawa; Technical supervising: Bager Akbay; (Live) Visuals & Programming: Plato Media Lab ( Bager Akbay, Osman Koc, Zeynep Nal, Kaan Kaner, Ismail Kasarci);
  • Mona Lisa – Leonardo Da Vinci by Lois Lammerhuber
  • From Austria to the World: Paris by Lois Lammerhuber/Martin Ackerl
  • Spaxels Showreel by Ars Electronica Futurelab
  • Uniview – Scaling the Universe by SCISS AB
  • Hahnenkamm 3D recorded by Red Bull Media House; 3-D stereo production by Dank Quantels Pablo (quantel.com)
  • Box directed by BOT & DOLLY
  • Walking City by Universal Everything; Creative Director: Matt Pyke; Animation: Chris Perry; Sound: Simon Pyke

deepspacemangariu

Mangarium

Mangarium is an application developed by Ars Electronica Linz especially for the Deep Space setting. It’s an approximately 300 m2 large virtual aquarium – filled with manga or cartoon characters by internationally renowned cartoonists or those who want to become fish designers! Visitors can create their own imaginative fish themselves, upload them to Mangarium and watch them during their next visit in Deep Space. Like all other Deep Space applications, it is possible to move through the 3-D underwater world of Mangarium via an iPod. The project was initiated for the NEXTCOMIC Festival 2011 and was still under development during the following years.