Poetry of Motion – A Public Issue
Art is a public issue. These were already the watchwords of the group headed by Hannes Leopoldseder who founded Ars Electronica back in 1979, when Linzers were putting their own radio receivers out on their windowsills to jointly create the first Klangwolke (cloud of sound) and spread an acoustic carpet over the whole cityscape.
For over 30 years now, Ars Electronica has been working in the public sphere, commissioning projects for urban public spaces and independently producing and staging events in multifarious metropolitan settings. In recent years, this array of sites in the city has been expanded to include so-called functional public spaces such as downtown shopping centers, company showrooms, airports and train stations. And now a shopping mall in Osaka.
The BREEZÉ BREEZÉ Shopping Mall is hosting Ars Electronica’s latest showcase of excellence in media art entitled “Poetry of Motion”. The essence of each of its six artistic works is fascinating dynamism. Both in the here-and-now as well as in the interrelationship of past, present and future, the contributing artists have come up with poetic approaches to the state of change, aesthetic relationships to things in motion. In addition to the selected art works on display, an accompanying program of workshops and educational sessions has been developed to give visitors the option of creatively confronting the exhibition’s theme in light of the challenges Japan has faced this past year. Pursuing traces of movements’ poetic elements, these artistic configurations variously elaborate on the fleeting, constantly reinvented relationship among time, space and their determinants.
The BREEZÉ BREEZÉ Mall and the shoppers who frequent it will be part of an experiment in which Ars Electronica implements these works to examine how media art can enrich the flow of everyday life.
Interactive Art in Public Spaces
The Poetry of Motion is a public interactive art exhibition held outside the museum context in the fashionable shopping area, Breeze Breeze Osaka.
Ursula Neugebauer’s “tour en l’air” expresses a dramatic motion with the combination of vibrant red dresses made from elegant red material and simple motions. Depending on visitors in the exhibition, it might be interpreted as dynamic feminine beauty and recall repressed passions when the movement is suddenly stopped. Innocence by Ars Electronica Futurelab poetically translates the real world into a fairy tale setting through augmented reality. What kind of associations will be created by each poetry of motion, in the context of a fashion building.
This exhibition also introduces the “Poetry of Motion” by focusing on both interactive exhibits and workshops. Some art installations will encourage visitors not just to view but to participate in the work.
For example, Shadowgram by Ars Electronica Futurelab involves the visitors through the materialisation of their silhouette. The stickers of the silhouettes and speech bubbles amplify the installation during the exhibition, and the collective participation results in an unexpected, social art work. Exquisite Clock by João Wilbert undertakes reconstruction of time by using daily objects posted by people to resemble numbers from 0 to 9. Wilbert invites people to contribute to his posting system and to join the creative process. Heartbeat Picnic allows us to notice our internal poetry that is not recognized in daily life, by extracting heart beats as tangible objects. The source of the work is our heart beat. On the other hand, a workshop tool titled Ars Wild Card provides opportunities not only for visitor’s support to view the exhibition but also to let people know about Breeze Breeze in a different way. The postcard art generated by people through workshops opens the eyes of both visitors and participants in the workshops to the new aspects of Breeze Breeze. We assume that this “Breeze Breeze Experience” is going to form and connect new findings of the visitors, catalysed through the art installations and workshops.
This exhibition is realized through a long term partnership between Kansai Telecasting Corporation and Ars Electronica. The importance of “having real experience” is a key discussion point with the internet content consumption through the growth and development of information technology. During the rapid transition of the role of media technologies, we expect that this exhibition will offer a new place to search for things that TV displays, computer and information tools cannot convey.